Game 2: Duration Over/Under 32:30 min?
Gotcha risk
Low0 of 4 factors flagged
Watch for: The rules clearly specify the conditions for resolving over or under based on the in-game timer, which excludes pauses and focuses on official completion events like Nexus destruction or surrender.
Read the full assessment
The rules clearly specify the conditions for resolving over or under based on the in-game timer, which excludes pauses and focuses on official completion events like Nexus destruction or surrender. A specific primary website is designated to provide the official game duration, with a straightforward backup mechanism relying on consensus or video footage if needed. Edge cases like remakes, Chronobreak rollbacks, forfeits, cancellations, and postponements are explicitly addressed with standard 50-50 resolution terms, leaving minimal ambiguity.
- Resolver
- Low
- Timing
- Low
- Wording
- Low
- Exceptions
- Low
AI-generated analysis · google/gemini-3.7-flash ·
Current price
56%
chanceWhy it moved
No big moves in the last 7 days.
Resolution rules
This market is about the duration of Game 2, as shown by the in-game timer. The in-game timer does not run while the game is paused. This market will resolve to "Over" if Game 2 lasts longer than 32:30 (minutes:seconds) on the in-game timer. Otherwise, this market will resolve to "Under". Game 2 ends when a team's Nexus is destroyed or a team surrenders. If play is rolled back using Chronobreak, only the in-game timer of the game as completed counts. If the match is canceled (not played at all), this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 28, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 14, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but does not end by Nexus destruction or surrender (for example, the game is abandoned or decided by an official ruling), this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be the game time published by https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Market explained
This market measures whether Game 2 of the specified match lasts longer than 32 minutes and 30 seconds according to the in-game timer, which excludes paused time.
How it resolves
The market resolves to Over if Game 2 lasts strictly longer than 32:30 (minutes:seconds) on the in-game timer. The market resolves to Under if the duration is 32:30 or less. Game 2 concludes when a Nexus is destroyed or a team surrenders; if Chronobreak is used, only the completed game timer counts, and if remade, only the remade game counts. The market resolves to 50-50 if the match is canceled, if Game 2 is unplayed due to forfeit, disqualification, walkover, or series clinching, if Game 2 ends without Nexus destruction or surrender, or if a postponed match is not rescheduled to start by the November 28, 2026 deadline. Resolution is determined by the game time published on gol.gg, or a consensus of credible reporting including video evidence if gol.gg does not publish within 2 hours after conclusion.
Resolution source
gol.gg (fallback: consensus of credible reporting including video evidence)
AI-generated analysis · google/gemini-3.7-flash ·